Spare points in Focus, Dexterity, Strength, just focusing only on one when you need to unlock a good gear.įocus helps you to handle the mana pool, remember to use mana regen sockets too.Put constantly 1-2 points in Vitality, because good gear needs vitality points to unlock.
Speaking about the first walkthrough from level 1: I recommend to have a well balanced stat build.
It's pretty obvious that FOCUS is 1 of the main stat of the build.Īnyway I don't reccomend to put only points in FOCUS or in VITALITY. Not only, the other main skill, Shield Bash, scales with Focus. Pistols don't make me to invest points in any melee or ranged skill, all free points can help to build a summoner or a shield engineer, the mix?īeing a summoner build you can put points into only one stat: Vitality.Īnyway it's not meant to be a regular summoner build because there's Shield Bash, pistol and physical damage.Ī deciding factor is Spider Mines, this is one of the main skill and it consumes a lot of mana, Shields can have a proper build, but are usually used regardless point investment because of the survival task. These are important things, because can trigger effects fast and because can be equipped with shileds. They are ranged true, but can be 1-handed and are fast. Picking a weapon means 15-30 points already placed but what about pistols? Usually don't take in consideration bows, crossbows or shotguns.
Keep in mind it's a great skill for a Dual Wielding build.įor ranged weapons it's simple because only cannons benefit from ranged skills. Supercharge can also help 2-handed weapons but I want to focus the attention about this skill in another sitution. Respectively Heavy Lifting and Supercharge. The engineer has skills that help any melee 2-handed weapon beside the staff ( apparently not true, but it's a bug ), and any melee 1-handed weapon. To avoid this, the thing is simple, don't use that weapon. I'm on the idea that if you use a weapon, it's a waste not to put points in its related skills.